~/talk

The Inception of a Historical Strategy Game

Talkat SGJ 2024 Conference · on Saturday, 2024-04-20· [game-development]
links:none on file
slides:none on file

Development begins by proving an audience for a narrow setting, then running a research loop (books, games, music, shared team channels) to pick a specific conflict — e.g., Rise of the Republic pivoted to the sack of Rome — and document everything. A prioritized feature list in Excel replaces fanciful diagrams, scoping trims features to critical USPs, and early playable prototypes expose mismatches. For myth-poor eras the approach is narrative freedom; for Troy the release model splits into three campaign modes (myth, mixed, historical).

AI-written summary · about

  1. 0:00Historical strategy game dev
  2. 1:35Appeal of historical games
  3. 4:02Game director's role
  4. 5:27Inception of project
  5. 7:11Historical research
  6. 9:18Cool setting definition
  7. 10:43Accuracy vs authenticity
  8. 12:10Refining game concepts
  9. 14:17Rise of the Republic DLC
  10. 17:45Game vision to team
  11. 19:09Design pillars
  12. 21:17Feature list importance
  13. 24:23Project scoping
  14. 26:11Early playable build
  15. 27:13Adapting to changes
  16. 28:15Trusting expert advice
  17. 30:00Lessons learned
  18. 32:10Project ideation summary
  19. 32:53Q&A on accuracy
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