~/talk

Don't Silence Your Game! The Critical Influence of Sound in Games

Talkat SGJ 2024 Conference · on Saturday, 2024-04-20· [creative-coding]
links:none on file
slides:none on file

Claims that 40+% of players mute audio and that sound directly drives emotion and gameplay outcomes, backed by concrete examples: listening lets a player beat the notoriously hard Call of Duty World War 2 mission; Perception uses echolocation as its core mechanic; Alien Isolation and Hellblade are named as standout sound designs. Practical toolkit: recommends Reaper as DAW, middleware like Wwise and FMOD, AudioKinetic, Native Instruments, Sly libraries, Dehumanizer and field recorders for building and implementing audio.

AI-written summary · about

  1. 0:00Introduction and team praise
  2. 3:47Brief history of game sound
  3. 10:55Sound categories in games
  4. 14:31How human hearing works
  5. 22:25Roles in game audio
  6. 27:00Tools for sound creation
  7. 32:41Implementing sound in games
  8. 34:26Why game audio matters
  9. 37:44Music in games and industry crossover
  10. 41:29Q&A session
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