Don't Silence Your Game! The Critical Influence of Sound in Games
summary
Claims that 40+% of players mute audio and that sound directly drives emotion and gameplay outcomes, backed by concrete examples: listening lets a player beat the notoriously hard Call of Duty World War 2 mission; Perception uses echolocation as its core mechanic; Alien Isolation and Hellblade are named as standout sound designs. Practical toolkit: recommends Reaper as DAW, middleware like Wwise and FMOD, AudioKinetic, Native Instruments, Sly libraries, Dehumanizer and field recorders for building and implementing audio.
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chapters (10)
- 0:00Introduction and team praise
- 3:47Brief history of game sound
- 10:55Sound categories in games
- 14:31How human hearing works
- 22:25Roles in game audio
- 27:00Tools for sound creation
- 32:41Implementing sound in games
- 34:26Why game audio matters
- 37:44Music in games and industry crossover
- 41:29Q&A session
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