~/talk

Bring It To Life - Game Animations Using Spine

Talkat SGJ 2024 Conference · on Saturday, 2024-04-20· [creative-coding]
links:none on file
slides:none on file

Demonstrates using Spine plus Photoshop/Blender/After Effects to convert static art into rigged 2D animations with IK, transform/path constraints, skins and real‑time physics constraints. Builds an orc campaign portrait in three days using meshes with weighted vertices to get facial, horn and axe deformation, exports as a 175 KB JSON (rig, meshes, animations) and keeps additional animations under 500 KB, showing huge memory savings versus sprite sheets.

AI-written summary · about

  1. 0:00Introduction
  2. 3:53Hobbyist to pro animator
  3. 6:19What is Spine
  4. 8:48Constraints and rigging
  5. 10:55Meshes and weighting
  6. 12:45Skin feature optimization
  7. 15:58Spine in game dev
  8. 17:43Preparing assets
  9. 21:46Rigging the Orc
  10. 23:12Final results
  11. 24:58Closing & Q&A
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