Authoring Illustrations of Human Movements by Iterative Physical Demonstration
summary
A system called DemoDraw captures 25‑joint 3D skeletons from a Kinect skeletal capture and synchronous speech to segment motions, pick key poses, and render stylized avatars with motion arrows, stroboscopic and stop‑motion variants in Unity 3D. Users iterate by reperforming labeled segments and fine‑tune arrow style, view and pose; three user studies (N=14) show most movements reproduce correctly, with 4–7 step illustrations produced in about 5–10 minutes on average.
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