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Holoportation: Virtual 3D Teleportation in Real-time

Talkat UIST 2016 · 2016-10-16..10-19· [webxr]
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name:David Kim
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name:Qin Cai
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End-to-end system reconstructs and streams full 3D scenes of people and objects in real time, delivering textured meshes at 30 fps from a capture rig of 24 cameras using custom depth sensors (two IR cameras + structured-light projector + RGB) and a random-forest depth regressor. A non-rigid temporal fusion with a deformation graph removes flicker, meshes compress from 23 Gbit/s raw to about 1 Gbit/s, and remote rendering plus image warping reduces latency for HoloLens/VR viewers. Works for hands and picked-up objects with minimal artifacts; limits include headset field-of-view, infrastructure weight, and compression budget.

AI-written summary · about

  1. 0:00Introduction to holoportation
  2. 1:10History of virtual teleportation
  3. 4:23Why 3D human scanning is hard
  4. 8:35How holoportation works
  5. 10:25New depth camera technology
  6. 13:38Temporal reconstruction algorithm
  7. 16:49Mesh compression and streaming
  8. 18:47Current challenges in holoportation
  9. 22:21Q&A session
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