Holographic Telepresence with Hololens
summary
A working prototype streams RGB/depth and audio from one or two to three Kinects into Unity and pushes a live voxel video texture to a Microsoft HoloLens over the Windows Mixed Reality stack to create a person-sized hologram in near‑field. The build uses Unity scripts and built‑in gesture/look recognition, shows real-time positional alignment, but suffers limited HoloLens field of view, occasional tracking drift and intermittent demo failures during the live call.
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chapters (10)
- 0:00Introduction to holographic telepresence
- 6:15Holograms in mixed reality
- 9:37Augmented reality hardware overview
- 14:22Microsoft Mixed Reality platform
- 17:48Limitations of HoloLens
- 20:28Live hologram demo
- 22:19Unity prototype development
- 27:38Windows Mixed Reality tools
- 30:37Live telepresence call demo
- 34:46Challenges and future outlook
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