Real World HoloLens Mixed Reality Development with Unity - Be Part of the Future
summary
Covers building HoloLens apps with Unity and the Holographic SDK, showing a working demo that shoots physics spheres (and meatballs) from the camera using gaze + tap + KeywordRecognizer speech, and runs both in the emulator and on device. Explains using HolToolkit prefabs for spatial mapping and colliders, persisting positions with world anchors, and streaming real flight data into a Holoflight Azure backend with Bing Maps terrain. Emphasizes performance: target 60 fps, avoid heavy pixel shaders and overdrawing, and use LOD and simple colliders for reliable gaze selection.
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chapters (8)
- 0:00Start
- 5:06AR/MR - Augmented / Mixed Reality
- 37:59Challenges
- 38:52Flight Data in 3D
- 40:57Decluttering the UI
- 42:53Spatial Sound
- 44:25Use Fade Animations and Transitions
- 45:48Top 10 Dev Recommendations
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