Developing for Mixed Reality with HoloLens
summary
Shows a concrete Unity + Visual Studio workflow using the Mixed Reality Toolkit plus HoloLens camera, input manager, cursor and spatial mapping to build a working proof‑of‑concept: a forklift prefab instantiated at the gaze hit and rotated via manipulation gestures. Uses the HoloLens emulator or editor with an exported room mesh, requests the SpatialPerception capability, implements IInputClickHandler to detect a floor (normal within ~15°) and manipulation delta to rotate. Demo runs in editor and on device.
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chapters (22)
- 0:00Start
- 1:30Virtual Reality
- 5:47Mixed Reality Headsets
- 9:28Rgb Camera
- 10:02Optics
- 13:14Gestures
- 13:33Air Tap
- 14:15Voice
- 16:27Schneider Electric
- 21:22Alien Invasion
- 21:55Tools for Developing Apps
- 24:47Mixed Reality Toolkit
- 26:29Design Labs
- 26:56Demo
- 28:08Components
- 28:35Inspector Pane
- 33:38How To Get the Room into Unity
- 34:51Room Model
- 36:12Unity Environments
- 38:52Global Script
- 41:58Input Click Handler Interface
- 43:35Focus Manager
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