~/talk

Xcode to Unreal Engine - Lessons Learned from Doing the Impossible

Talkat NDC London 2018 · 2018-01-15..01-19· [webxr]
name:Ellen Mey
links:none on file
slides:none on file

Describes building an iOS AR proof‑of‑concept that stitches Unreal Engine into an Xcode app using the ARKit plugin and an Objective‑C++ bridge so Unreal runs in the background and is unpaused from native UI; proves placement with a banana demo, fights a sent 300k poly model, and documents the complex steps in a Detroit Labs blog series. The prototype works but the client cancels the project before full launch.

AI-written summary · about

  1. 0:00Intro
  2. 7:11The Impossible
  3. 9:54The Project
  4. 14:02Unreal Engine
  5. 18:10Native iOS
  6. 20:02Three Big Questions
  7. 22:35ARKit in Unreal Engine
  8. 27:34Unreal Engine to Xcode
  9. 29:09Can you do it
  10. 32:30Strategy
  11. 34:11Scholar
  12. 35:46Flexibility
  13. 37:31You Cant Control This
  14. 41:01Documentation
  15. 43:02Is it possible
  16. 45:12Questions
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.