Xcode to Unreal Engine - Lessons Learned from Doing the Impossible
summary
Describes building an iOS AR proof‑of‑concept that stitches Unreal Engine into an Xcode app using the ARKit plugin and an Objective‑C++ bridge so Unreal runs in the background and is unpaused from native UI; proves placement with a banana demo, fights a sent 300k poly model, and documents the complex steps in a Detroit Labs blog series. The prototype works but the client cancels the project before full launch.
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chapters (16)
- 0:00Intro
- 7:11The Impossible
- 9:54The Project
- 14:02Unreal Engine
- 18:10Native iOS
- 20:02Three Big Questions
- 22:35ARKit in Unreal Engine
- 27:34Unreal Engine to Xcode
- 29:09Can you do it
- 32:30Strategy
- 34:11Scholar
- 35:46Flexibility
- 37:31You Cant Control This
- 41:01Documentation
- 43:02Is it possible
- 45:12Questions
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