~/talk

Unity visionOS Development: A Comprehensive Guide

Talkat Let's visionOS 2024 · 2024-03-30..03-31· [webxr, game-development]
links:none on file
slides:none on file

Unity compiles C# into an Xcode project, uses AR Foundation for head/hand tracking and anchors, and routes Unity’s simulation through a PolySpatial bridge so RealityKit does final rendering (Shader Graph → MaterialX → RealityKit). Built projects include a HoloKit-powered co‑space multiplayer game “Magic” using MultipeerConnectivity that works; particles sometimes bake to mesh. Limitations: one real-time display volume camera only (no multi‑volume), no runtime MR↔VR switch, full-screen post‑processing unsupported, and Play to Device mirrors only ShareSpace, not VR.

AI-written summary · about

  1. 0:00Introduction and speaker background
  2. 3:35VisionOS basic concepts
  3. 6:48Unity cross-platform architecture
  4. 10:19PolySpatial technology explained
  5. 15:59Unity VisionOS app types
  6. 20:59Immersive MR development
  7. 24:50AR Foundation for VisionOS
  8. 28:36Input methods and interactions
  9. 31:43UI implementation options
  10. 33:51Play to Device feature
  11. 34:52Unity vs native development
  12. 41:22Choosing the right tool
  13. 48:00Q&A session
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