Getting Started Developing for Apple Vision Pro with Unity
summary
Unity ships PolySpatial and a VisionOS build target in Unity 2022 LTS that render mixed/shared-space content via RealityKit while VR uses Metal compositor services. The workflow uses AR Foundation, XR Hands, XR Interaction Toolkit, Input System and URP; Shader Graph translates to MaterialX for custom shaders. Volume cameras support bounded and unbounded modes; input exposes spatial tap (gaze+pinch) and articulated hand joints. Samples and a template are included; poly spatial is closed beta, blend shapes are not supported and particle translation is partial.
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chapters (11)
- 0:00Apple Vision Pro dev intro
- 2:10VisionOS spaces and modes
- 6:45VR vs mixed/shared spaces
- 10:15PolySpatial for mixed reality
- 13:07ARKit features
- 14:58Volume camera settings
- 18:56Input handling on VisionOS
- 24:57XR Interaction Toolkit
- 28:11Unity for VisionOS today
- 33:25Unity packages for VisionOS
- 35:31VisionOS dev guidelines
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