~/talk

Getting Started Developing for Apple Vision Pro with Unity

Talkat JetBrains GameDev Day 2023 · on Friday, 2023-10-13· [webxr, game-development]
slides:none on file

Unity ships PolySpatial and a VisionOS build target in Unity 2022 LTS that render mixed/shared-space content via RealityKit while VR uses Metal compositor services. The workflow uses AR Foundation, XR Hands, XR Interaction Toolkit, Input System and URP; Shader Graph translates to MaterialX for custom shaders. Volume cameras support bounded and unbounded modes; input exposes spatial tap (gaze+pinch) and articulated hand joints. Samples and a template are included; poly spatial is closed beta, blend shapes are not supported and particle translation is partial.

AI-written summary · about

  1. 0:00Apple Vision Pro dev intro
  2. 2:10VisionOS spaces and modes
  3. 6:45VR vs mixed/shared spaces
  4. 10:15PolySpatial for mixed reality
  5. 13:07ARKit features
  6. 14:58Volume camera settings
  7. 18:56Input handling on VisionOS
  8. 24:57XR Interaction Toolkit
  9. 28:11Unity for VisionOS today
  10. 33:25Unity packages for VisionOS
  11. 35:31VisionOS dev guidelines
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