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Top 10 Unity Assets That Every Project Should Use

Talkat JetBrains GameDev Day 2023 · on Friday, 2023-10-13· [game-development]
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A practical list of ten Unity asset tools used on a real app (Keiki World) with concrete outcomes: addressables reduce initial downloads by 400 MB and let prefabs swap without app releases; Spine stores 378 animations for ~100 characters in 25 MB, replacing bulky frame-by-frame sprites; Firebase remote-config A/B testing lifts onboarding completion from 23% to 58%; other picks include Mesh Baker, Amplify Shader Editor, DOTween, Odin, procedural UI image and an on-device SR-debugger that captures logs and profiler data.

AI-written summary · about

  1. 0:00Introduction
  2. 1:10Worth mentions
  3. 3:23Seven assets overview
  4. 7:10Top 10 begins: Mesh Baker
  5. 9:42Amplified Shader Editor & Spine
  6. 16:12Shapes & Firebase
  7. 23:51DOTween & structuring tools
  8. 28:11Odin Inspector & utilities
  9. 30:41Procedural UI Image & Backtrace
  10. 36:04Closing remarks
  11. 37:09Q&A
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