~/talk

Game DevOps: Elevating Your Unity and Unreal Build Pipelines With TeamCity

Talkat JetBrains GameDev Day 2023 · on Friday, 2023-10-13· [devops-and-delivery]
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slides:none on file

Live demo shows TeamCity Cloud wiring Unity and Unreal pipelines that run edit‑mode tests in parallel, build Android/iOS/WebGL, and deploy WebGL to S3 and iOS to TestFlight. Config uses Unity build runner, newly released Unreal Engine build runner, fastlane for iOS signing, and AWS Secrets Manager for certificates and App Store keys. Build chains use snapshot and artifact dependencies, cloud profiles spin up agents, persistent agents and build caches handle large assets, and configs can be exported via Kotlin DSL.

AI-written summary · about

  1. 0:00TeamCity Cloud for game pipelines
  2. 1:48Live Unity project demo
  3. 3:15Unity tests in parallel
  4. 5:04Cloud agents for scalable builds
  5. 6:30Unity and Unreal runners
  6. 8:15Multi-platform builds
  7. 9:22WebGL to Amazon S3
  8. 10:47AWS credentials security
  9. 12:13iOS TestFlight via Fastlane
  10. 14:38Unreal in TeamCity config
  11. 17:25Live iOS update test
  12. 19:31Perforce in TeamCity
  13. 20:40Unity/Unreal plugin setup
  14. 21:44Local build agents
  15. 22:48Large assets and caches
  16. 24:13Build chains and dependencies
  17. 25:57Handling branches and environment variables
  18. 27:41Agent requirements
  19. 28:02Kotlin DSL config
  20. 28:45Unity licensing
  21. 30:10Console builds
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