Game DevOps: Elevating Your Unity and Unreal Build Pipelines With TeamCity
summary
Live demo shows TeamCity Cloud wiring Unity and Unreal pipelines that run edit‑mode tests in parallel, build Android/iOS/WebGL, and deploy WebGL to S3 and iOS to TestFlight. Config uses Unity build runner, newly released Unreal Engine build runner, fastlane for iOS signing, and AWS Secrets Manager for certificates and App Store keys. Build chains use snapshot and artifact dependencies, cloud profiles spin up agents, persistent agents and build caches handle large assets, and configs can be exported via Kotlin DSL.
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chapters (21)
- 0:00TeamCity Cloud for game pipelines
- 1:48Live Unity project demo
- 3:15Unity tests in parallel
- 5:04Cloud agents for scalable builds
- 6:30Unity and Unreal runners
- 8:15Multi-platform builds
- 9:22WebGL to Amazon S3
- 10:47AWS credentials security
- 12:13iOS TestFlight via Fastlane
- 14:38Unreal in TeamCity config
- 17:25Live iOS update test
- 19:31Perforce in TeamCity
- 20:40Unity/Unreal plugin setup
- 21:44Local build agents
- 22:48Large assets and caches
- 24:13Build chains and dependencies
- 25:57Handling branches and environment variables
- 27:41Agent requirements
- 28:02Kotlin DSL config
- 28:45Unity licensing
- 30:10Console builds
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