~/talk

CI/CD for Unity Games Using TeamCity

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slides:none on file

Shows how to wire TeamCity, Unity and Perforce to produce two automated outputs: a macOS .app zipped artifact and a WebGL zip, using three build configurations (build macOS, build WebGL, deploy WebGL) and snapshot + artifact dependencies so the macOS and WebGL builds run in parallel and the deploy waits for WebGL. Uses Rider for the Unity C# build class, TeamCity Unity build step plugin, Perforce Perforce depot VCS root, and AWS CLI to sync to an S3 website; builds succeed and the WebGL site is deployed.

AI-written summary · about

  1. 0:00Start
  2. 0:17Create a New Project in Unity
  3. 1:28Sample Scene
  4. 2:09Add this Game into Perforce
  5. 2:19Add the Project Perforce
  6. 6:10Perform Mac Os Build
  7. 6:52Webgl Build
  8. 7:34Build Menu
  9. 9:19Build Configuration
  10. 9:47Auto Detection
  11. 11:42Add a Build Step
  12. 13:41Create Build Configuration
  13. 15:32Deploy a Webgl Version of a Game to an External Service
  14. 23:45Configure a 2d Sprite
  15. 25:57Set Up the Animation
  16. 29:06Download the New Version
  17. 30:08Webgl
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