DevOps in the world of VR & AR
summary
Small consulting POC adds an automated Unity build pipeline in Bitbucket pipelines using GameCI to produce Android (Oculus) and Windows artifacts for asynchronous QA, removing the blocking 30-minute local builds and the weekly merge meeting. First end-to-end build takes 70 minutes then speeds up with caching; feature branches run tests only and builds are manual-on-demand, release-candidate/main run full builds. Outcome reduces tech-lead bottleneck, exposes build artifacts for testers, and enables pull-request reviews instead of single-person merge control.
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