DevOps Days MTL 2019 - Catherine Proulx
summary
Built a clinical-grade VR app called be well for assessment and remediation, grown from a Unity prototype in the Unity editor into a stable release pipeline; started with a two-line build script and added automated tests, a simple on-prem bug tracker and iterative releases so clinical partners can run studies with minimal support. Team size is about 30 people with one third developers, three years of slow cultural change, and continuous work to balance researcher freedom with reproducible deployments.
AI-written summary · about
chapters (17)
- 0:00Introduction
- 0:51Researcher’s background
- 3:00Researcher profile
- 9:03Be Well VR overview
- 10:28Project challenges
- 11:55Manual to automated
- 13:23DevOps cultural shift
- 14:26Automated testing
- 15:31Issue tracking adoption
- 17:59DevOps outcomes
- 19:01Managing research teams
- 21:16DevOps with uncertainty
- 22:20Aligning DevOps goals
- 23:25Conclusion
- 24:30Q&A: Generalizing DevOps
- 28:49Q&A: Training shifts
- 31:40Q&A: Team size timeline
related talks
06mDevOps in the world of VR & AR
22mEvolving DevOps Teams and Flexible Organizational Culture
27mDEVOPS DAYS MTL 2018 - Lenore Adam
22mA Healthier Software Development Life Cycle with DevOps
36mDevOpsSup - Extended DevOps approach
33mFrom 0 to DevOps in 80 days
34mEnabling a Continuous Deployment Mindset
26mDevOps Insights for the Executable Digital Twin
