How Sprocket Games Achieved 10x Playtest Velocity for an Unreal Engine Game
summary
Sprocket Games describes a CI/CD pipeline that uses BuildGraph + TeamCity Kotlin DSL on AWS to turn multi-hour Unreal builds into a fast, reproducible flow; incremental builds for PC and mobile complete in about 20 minute incremental builds, full release packages take ~2 hours, and the studio moves from biweekly to daily playtests with average fix time ~22 minutes after a break, artifacts stored in S3 and agents sharing FSx.
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chapters (11)
- 0:00Introduction and agenda
- 2:01The problem with manual builds
- 5:17Implementing build graph
- 10:51Build chains and team city
- 13:02Kotlin DSL for configuration
- 15:26Integrating the build pipeline
- 19:24Refining the automation workflow
- 26:12AWS infrastructure and hosting
- 29:01Results and performance metrics
- 35:46Future goals and conclusions
- 38:16Q&A and final thoughts
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