~/talk

How Sprocket Games Achieved 10x Playtest Velocity for an Unreal Engine Game

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Sprocket Games describes a CI/CD pipeline that uses BuildGraph + TeamCity Kotlin DSL on AWS to turn multi-hour Unreal builds into a fast, reproducible flow; incremental builds for PC and mobile complete in about 20 minute incremental builds, full release packages take ~2 hours, and the studio moves from biweekly to daily playtests with average fix time ~22 minutes after a break, artifacts stored in S3 and agents sharing FSx.

AI-written summary · about

  1. 0:00Introduction and agenda
  2. 2:01The problem with manual builds
  3. 5:17Implementing build graph
  4. 10:51Build chains and team city
  5. 13:02Kotlin DSL for configuration
  6. 15:26Integrating the build pipeline
  7. 19:24Refining the automation workflow
  8. 26:12AWS infrastructure and hosting
  9. 29:01Results and performance metrics
  10. 35:46Future goals and conclusions
  11. 38:16Q&A and final thoughts
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