Turbocharge Your Unreal Engine Game Development With JetBrains Rider and TeamCity
summary
Rider demonstrates live Unreal code indexing (including blueprints), instant UnrealHeaderTool inspections as-you-type, safe renames that auto-add core redirects, Slate-aware reformatting, postfix completions and AI Assistant explains code and drafts commit messages; the demo shows indexing, navigation, refactors and an AI hiccup that recovers. TeamCity runs a BuildGraph-based CI/CD with BuildGraph distributed mode across self-hosted agents, stores artifacts and test results, posts UGS badges, supports Perforce/Git, parallel tests, caching and Kotlin DSL (with YAML pipelines planned).
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chapters (20)
- 0:00Introduction to Ryder
- 1:00Indexing and navigation
- 2:10Search everywhere features
- 3:21IDE navigation and actions
- 6:30Context actions and refactoring
- 7:56Code analysis and find usages
- 10:55Understanding code flow
- 12:41Class and project management
- 14:03Advanced editing and completion
- 16:09Formatting and refactoring
- 21:22Inspections and inlay hints
- 23:42Unreal header tool integration
- 26:33Blueprint integration
- 28:18Unreal editor integration
- 30:10AI assistant and source control
- 32:47Introduction to TeamCity
- 36:22CI/CD build pipelines
- 39:57UGS integration
- 44:08Build management features
- 47:13IDE customization and Q&A
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