~/talk

Turbocharge Your Unreal Engine Game Development With JetBrains Rider and TeamCity

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Rider demonstrates live Unreal code indexing (including blueprints), instant UnrealHeaderTool inspections as-you-type, safe renames that auto-add core redirects, Slate-aware reformatting, postfix completions and AI Assistant explains code and drafts commit messages; the demo shows indexing, navigation, refactors and an AI hiccup that recovers. TeamCity runs a BuildGraph-based CI/CD with BuildGraph distributed mode across self-hosted agents, stores artifacts and test results, posts UGS badges, supports Perforce/Git, parallel tests, caching and Kotlin DSL (with YAML pipelines planned).

AI-written summary · about

  1. 0:00Introduction to Ryder
  2. 1:00Indexing and navigation
  3. 2:10Search everywhere features
  4. 3:21IDE navigation and actions
  5. 6:30Context actions and refactoring
  6. 7:56Code analysis and find usages
  7. 10:55Understanding code flow
  8. 12:41Class and project management
  9. 14:03Advanced editing and completion
  10. 16:09Formatting and refactoring
  11. 21:22Inspections and inlay hints
  12. 23:42Unreal header tool integration
  13. 26:33Blueprint integration
  14. 28:18Unreal editor integration
  15. 30:10AI assistant and source control
  16. 32:47Introduction to TeamCity
  17. 36:22CI/CD build pipelines
  18. 39:57UGS integration
  19. 44:08Build management features
  20. 47:13IDE customization and Q&A
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