~/talk

Streamlining Configuration With Kotlin: Harnessing Inheritance, Variables, and More!

Talkat JetBrains GameDev Days 2024 · 2024-10-09..10-10· [kotlin]
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Demonstrates building a TeamCity Kotlin DSL setup that compiles during edit, producing runnable pipelines for Windows, macOS and Linux from one reusable base BuildType. Shows concrete code: VCS root, trigger on master, a Windows pre-cleanup script, parameterized Unity paths and versions, snapshot + artifact dependencies, and conditional edit-mode and play-mode tests. The Kotlin DSL compiles successfully in the demo and creates a working multi-OS Unity pipeline that can be reused via context parameters across projects.

AI-written summary · about

  1. 0:00Introduction and motivation
  2. 1:43Setting up the project
  3. 3:43Creating a build pipeline
  4. 10:31Refactoring and cleaning
  5. 15:34Multi-OS support
  6. 24:55Customizing build steps
  7. 28:55Integrating automated tests
  8. 37:22Dependencies and chaining
  9. 47:25Advanced reuse and conclusion
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