Building a Godot Addon
summary
Step‑by‑step how to build and publish a Godot addon: creates a small GDScript plugin demo that adds editor buttons, shows the two lifecycle hooks (enter_tree / exit_tree), and proves forgetting cleanup leaves menu items behind; demonstrates compiling a native extension with GDextension build with SCons (C++ bindings, debug symbols, platform binaries) and running it in the editor; explains distribution via the Asset Library and shows how to automate uploads with Asset Library automation via GitHub Actions, plus notes no live debugger for editor tools.
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chapters (7)
- 0:00Introduction and background
- 3:04Understanding Godot add-ons
- 4:42Types of extensions
- 10:37Creating a GDScript plugin
- 22:12Publishing and automation
- 29:27GDExtension development
- 42:18Final tips and conclusion
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