~/talk

Building a Godot Addon

Talkat JetBrains GameDev Days 2024 · 2024-10-09..10-10· [game-development]
slides:none on file

Step‑by‑step how to build and publish a Godot addon: creates a small GDScript plugin demo that adds editor buttons, shows the two lifecycle hooks (enter_tree / exit_tree), and proves forgetting cleanup leaves menu items behind; demonstrates compiling a native extension with GDextension build with SCons (C++ bindings, debug symbols, platform binaries) and running it in the editor; explains distribution via the Asset Library and shows how to automate uploads with Asset Library automation via GitHub Actions, plus notes no live debugger for editor tools.

AI-written summary · about

  1. 0:00Introduction and background
  2. 3:04Understanding Godot add-ons
  3. 4:42Types of extensions
  4. 10:37Creating a GDScript plugin
  5. 22:12Publishing and automation
  6. 29:27GDExtension development
  7. 42:18Final tips and conclusion
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