Optimizing Game Development Workflows with Visual Studio and AI
summary
Visual Studio shows concrete wins: MSVC link-time builds drop for a sample triple-A case build time from 3000s to 1000s, integrated Build Insights surfaces specific heavy headers and template hot spots, and Visual Studio adds a template view for instantiation timing. Unreal Engine integration exposes Blueprint references removed UE plugin dependency and direct UE project editing (preview). GitHub Copilot in-IDE fixes a linker by adding the PhysicsCore dependency, generates overridden landing code, docs and unit tests, and suggests memory layout improvements.
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chapters (21)
- 0:00Introduction
- 1:20What is developer productivity
- 4:40What Visual Studio is doing to improve developer productivity
- 5:40Visual Studio performance updates
- 11:25What is GitHub CoPilot
- 15:47Using CoPilot in Visual Studio
- 21:55Using CoPilot Chat
- 25:14Opening CoPilot Chat
- 25:55Adding Documentation Command
- 28:09Code Functionality
- 31:21Nested Functions
- 32:07Coding
- 37:45Blueprint References
- 39:28Blueprint Parsing
- 40:01Macro Specifiers
- 43:44Memory Optimization
- 44:47Memory Layout
- 45:37Visuals
- 49:15Unit Test
- 50:49Conclusion
- 51:23Outro
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