~/talk

Optimizing Game Development Workflows with Visual Studio and AI

Talkat Pure Virtual C++ 2024 · on Tuesday, 2024-04-30· [game-development, ai-assisted-development]
name:David Li
links:none on file
links:none on file
slides:none on file

Visual Studio shows concrete wins: MSVC link-time builds drop for a sample triple-A case build time from 3000s to 1000s, integrated Build Insights surfaces specific heavy headers and template hot spots, and Visual Studio adds a template view for instantiation timing. Unreal Engine integration exposes Blueprint references removed UE plugin dependency and direct UE project editing (preview). GitHub Copilot in-IDE fixes a linker by adding the PhysicsCore dependency, generates overridden landing code, docs and unit tests, and suggests memory layout improvements.

AI-written summary · about

  1. 0:00Introduction
  2. 1:20What is developer productivity
  3. 4:40What Visual Studio is doing to improve developer productivity
  4. 5:40Visual Studio performance updates
  5. 11:25What is GitHub CoPilot
  6. 15:47Using CoPilot in Visual Studio
  7. 21:55Using CoPilot Chat
  8. 25:14Opening CoPilot Chat
  9. 25:55Adding Documentation Command
  10. 28:09Code Functionality
  11. 31:21Nested Functions
  12. 32:07Coding
  13. 37:45Blueprint References
  14. 39:28Blueprint Parsing
  15. 40:01Macro Specifiers
  16. 43:44Memory Optimization
  17. 44:47Memory Layout
  18. 45:37Visuals
  19. 49:15Unit Test
  20. 50:49Conclusion
  21. 51:23Outro
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