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Insights on Testing Unreal Engine Support in Tools With Many Dependencies

Talkat JetBrains GameDev Day 2023 · on Friday, 2023-10-13· [testing]
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Shows that Rider’s Unreal support breaks often because of real, named dependencies: EAS ARS UI freeze caused by late UI component loading, Rider Source Code Access failures after Toolbox 2.0, and RiderLink compilation failures when Visual Studio toolchain changes. Tests run across four engine versions plus a GitHub-built UE main branch, with two project models (VS solution vs .uproject) and separate machines for UE runs. Automation reproduces loads, generates project files, and cuts manual verification from many repeated checks to hours rather than days.

AI-written summary · about

  1. 0:00Testing complex software systems
  2. 1:06JetBrains Rider core features
  3. 4:28Rider dependencies
  4. 9:07Unreal Engine plugins issues
  5. 13:05Dependency diagram implications
  6. 17:04Complex dependencies testing problems
  7. 18:48Preview versions risks
  8. 19:30Manual testing insufficiency
  9. 20:32Rider test framework history
  10. 24:56Unreal Engine tests algorithm
  11. 27:29Test matrix scalability
  12. 30:00Epic vs GitHub Unreal testing
  13. 34:15Team collaboration for testing
  14. 34:36Test data selection
  15. 36:46Test framework improvements
  16. 37:49Key takeaways
  17. 40:21Closing remarks
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