How I Learned to Stop Worrying and Embrace visionOS
summary
Six months of hands‑on work yields concrete recipes: build window, volume and immersive apps with SwiftUI and RealityKit, author 3D scenes in Reality Composer Pro, and run them on Vision Pro hardware (mirrors to a 60" virtual display). Discoveries include the 1‑meter volume limit (use a GeometryReader to scale models with window size), quick physics/particles via Reality Composer, image‑based lighting/PBR for believable objects, and Xcode 15 simulator and deployment quirks on Intel vs Apple Silicon. Practical demos (orbiting shark, floating cubes, interactive goldfish) all render and interact correctly.
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chapters (6)
- 0:00Introduction to visionOS
- 7:12My journey with visionOS
- 14:16Spatial computing explained
- 27:13Reality Composer Pro demo
- 37:46Real-world applications
- 41:39Live demo and conclusion
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