Considerations for designing and creating visionOS apps
summary
Built and released a FireGazing visionOS app in February that uses shared space with a volume view for side‑by‑side white‑noise use and a full‑space immersive mode for relaxation, created 3D fire and interactive marshmallows in Reality Composer Pro and managed complex interactions with RealityView. Notes: ARKit features require full space, custom ornaments don’t render in volume without extra work, eye data is private so only hover feedback is available, immersion cancels after 1.5 meters, and midair hand gestures cause rapid fatigue.
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chapters (7)
- 0:00Introduction and speaker background
- 3:35Key aspects for visionOS apps
- 4:15Fundamental elements in spatial computing
- 17:04Creating 3D models for visionOS
- 22:54Spatial input and user feedback
- 28:47Responsibility in spatial app design
- 29:38Q&A and closing remarks
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