Designing Spatial Apps for Apple Vision Pro
summary
Practical rules for visionOS UI: use glass with subtle opacity and one line of code glass effects instead of opaque backgrounds; convert flat badges into 3D models (TurboSquid or Spline) to let users inspect awards and unlocked icons (36 variants on iPad); prefer rounded rectangles and subtle padding3D; keep depth minimal to avoid eye refocus; size interactive targets ~44pt with ~8pt padding to reach ~60pt total; implement clear hover states for eye-controlled cursors; run in the simulator with a controller or test on-device.
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chapters (9)
- 0:00Introduction and background
- 4:09Designing for Vision OS
- 5:34Crafting rich spatial content
- 16:37Scaling and content strategy
- 20:00Typography and legibility
- 24:19Interaction and hover states
- 27:43Navigation and ornaments
- 33:02Prototyping and resources
- 35:10Q&A and closing








