~/talk

Bring life to your iOS Application with 3D content using RealityKit

Talkat try! Swift Tokyo 2025 · 2025-04-09..04-11· [swift, webxr]
slides:none on file

Shows a concrete pipeline: macOS Photogrammetry API or iOS Object Capture API (iOS 17+) turns a photo set into a mesh — one demo uses 30 photos produced usable mesh — then use Blender for texture baking, Reality Converter to export USDZ/USDC, and RealityKit (available on iOS 18) or SceneKit for rendering. Notes practical limits: glossy or metallic surfaces fail capture, downloaded models need embedded textures, and RealityKit enables SwiftUI-friendly scene controls and live manipulation.

AI-written summary · about

  1. 0:003D content in iOS apps
  2. 2:08Challenges with 3D assets
  3. 3:543D geometry and textures
  4. 6:21Apple’s 3D tools
  5. 7:50Photogrammetry API
  6. 8:51Object Capture API
  7. 10:41Fixing texture issues
  8. 12:463D model transformations
  9. 14:53Textures and materials in 3D
  10. 15:39Converting models to USDC
  11. 16:43SceneKit vs RealityKit
  12. 17:47Materials in RealityKit
  13. 18:50Loading 3D content
  14. 20:17Customizing 3D models
  15. 20:59AR features with minimal code
  16. 21:21Porting 3D content
  17. 22:04Conclusion
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