Bring life to your iOS Application with 3D content using RealityKit
summary
Shows a concrete pipeline: macOS Photogrammetry API or iOS Object Capture API (iOS 17+) turns a photo set into a mesh — one demo uses 30 photos produced usable mesh — then use Blender for texture baking, Reality Converter to export USDZ/USDC, and RealityKit (available on iOS 18) or SceneKit for rendering. Notes practical limits: glossy or metallic surfaces fail capture, downloaded models need embedded textures, and RealityKit enables SwiftUI-friendly scene controls and live manipulation.
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chapters (17)
- 0:003D content in iOS apps
- 2:08Challenges with 3D assets
- 3:543D geometry and textures
- 6:21Apple’s 3D tools
- 7:50Photogrammetry API
- 8:51Object Capture API
- 10:41Fixing texture issues
- 12:463D model transformations
- 14:53Textures and materials in 3D
- 15:39Converting models to USDC
- 16:43SceneKit vs RealityKit
- 17:47Materials in RealityKit
- 18:50Loading 3D content
- 20:17Customizing 3D models
- 20:59AR features with minimal code
- 21:21Porting 3D content
- 22:04Conclusion
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