Write iOS Game Once and Play in Any Way
summary
A tiny balance game that only needs left/right input is implemented once and driven by six real input methods: slider and on‑screen buttons, Core Motion accelerometer tilt, external keyboard via accessibility adjustable action, game controller sticks, and iOS 18 eye tracking using the unhover modifier. Code follows Apple docs for each API, all adapters are small, and the video demo shows each method working reliably so the same game view runs unchanged across modalities.
AI-written summary · about
related talks
51mSwitch Control: An Intro for Mobile App Teams
29mCan't touch this - Different ways users interact with their mobile devices
31mTeaching the Sighted to Touch & Feel a Bit More
46mMobile Mystery Meat
05mPsychology study background and prospects on iOS devices
05mHow to use the Screen Reader you already have in your pocket
22m👾
30mPractical Tips to Confidently Support VoiceOver and Voice Control
