~/talk

AI-Assisted Swift in Gamifying an iOS App

Talkat try! Swift Tokyo 2025 · 2025-04-09..04-11· [swift, ai-assisted-development]
name:Chris Zai
links:none on file
slides:none on file

Claims AI speeds Swift and SwiftUI prototyping are backed by concrete examples: a Pikmin Bloom–style proof of concept, a fusion offspring color/face mapping feature built with MATLAB and Sprite for palette matrix ops, Core Animation assets edited via Kite Compositor, local model work using MLX fine-tune on Apple silicon to avoid API roundtrips, Cursor and Xcode Sidebar for in-editor agents, Claude/Perplexity for planning, AHAP haptics generation, and practical notes on localization and music tooling.

AI-written summary · about

  1. 0:00AI-assisted Swift intro
  2. 1:01Homeone’s mission
  3. 2:04Flamria’s AI dev approach
  4. 3:49Jolton’s block-based AI
  5. 5:12Prototyping with MATLAB
  6. 7:21Tidalia’s AI UI coding
  7. 9:27Windin’s music & haptics
  8. 11:15Frigidia’s AI prompting
  9. 13:25Verdia’s AI learning mindset
  10. 15:10Myithil’s AI docs
  11. 16:12Lumen’s AI agent rules
  12. 17:36Dollarahart’s AI overrides
  13. 19:00Granite’s MLX Swift tuning
  14. 21:28Sakraera’s AI localization
  15. 22:51Center’s AI collaboration
  16. 23:54Gamifying credits
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