~/talk

Rendering beautiful text using MSDFs and Metal.

Talkat try! Swift Tokyo 2025 · 2025-04-09..04-11· [swift]
slides:none on file

A music app called Variations uses a real-time infinite canvas UI implemented with Metal and runs at 60 fps immediate mode; text rendering switches from raster glyph atlases to MSDFs sampled in a Metal fragment shader, producing visually sharp glyphs at arbitrary zoom while using the same atlas size and little runtime cost. Built atlases are precomputed offline; watch for minification artifacts and impractical atlas sizes for thousands of Japanese glyphs.

AI-written summary · about

  1. 0:00Introduction
  2. 1:04Infinite canvas UI
  3. 3:31Zooming text problem
  4. 6:01Multi-channel SDFs
  5. 7:04Signed distance fields
  6. 9:12SDFs in Metal shaders
  7. 14:46Single-channel SDF limits
  8. 16:38How MSDFs work
  9. 18:04MSDFs in Metal
  10. 19:53SDF vs MSDF comparison
  11. 20:35Creating multi-channel SDF atlases
  12. 20:56MSDF drawbacks
  13. 21:39Conclusion & Q&A
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