The Art & Science of SwiftUI Animated Experiences
summary
Concrete demonstrations of new SwiftUI animation tools and when to pick them make this worth watching: shows phase animator for synchronized staged transitions, key frame animator for independent timelines, spring-based curves replacing ease curves, and the withAnimation completion handler now available. Rebuilds the App Library pull‑down (blur, shrink, reflow, left-align search) and maps Disney’s 12 principles to UX needs, gives a short checklist for choosing APIs and timing and shows small working examples so the techniques actually translate to code.
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chapters (20)
- 0:00Intro
- 1:40What happened at Dubdub
- 3:50Great user interfaces
- 5:45The purpose of animation
- 7:47The sequence of animations
- 9:25What is animation
- 12:48Animation timing
- 15:07Animation Principles
- 15:42Squash Stretch
- 17:03Staging
- 17:38Follow Through
- 18:31Slow In Slow Out
- 19:35Timing
- 20:39Arc
- 21:07Secondary Actions
- 22:18Exaggeration
- 22:44Solid Drawing
- 23:17Appeal Visual Delight
- 23:58Straight Ahead Post to Pose
- 26:35Checklist








