~/talk

Bringing 3D Content to your iOS Application

Talkat iOS Conf SG 2025 · 2025-01-15..01-17· [webxr]
slides:none on file

Creates usable 3D assets from phone photos using Photogrammetry API or on-device capture with Object Capture, requiring roughly 30–40 photos and a Mac M‑series or iOS 17 pipeline, then converts and bakes textures into USDZ/USDC with base color, metallic and normal maps; warns about axis and origin mismatches, recommends SceneKit for backward compatibility or RealityKit (iOS 18) for SwiftUI/AR, shows dynamic PBR materials, remote model loading, particle emitters and camera controls, and notes hand tracking is not available on iOS.

AI-written summary · about

  1. 0:003D content in iOS apps
  2. 1:06Challenges with 3D assets
  3. 3:58Preparing 3D assets
  4. 7:323D models with photogrammetry
  5. 13:03Textures materials and formats
  6. 14:29SceneKit vs RealityKit
  7. 15:54RealityKit 3D content
  8. 18:47Interactivity with gestures
  9. 20:533D in AR experiences
  10. 22:00Recap and conclusion
  11. 23:28Q&A
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