Augmented Reality - ARKit framework showcase
summary
A small iOS app that applies face filters using Apple ARKit and SceneKit loads USDZ/USDC assets, positions and rescales them as child nodes of a face anchor, and uses occlusion, material roughness/metalness and a ring‑light demo to show lighting. Blend shapes drive eye rotation, jaw opening and blinking at ~60 fps, with debug bounding boxes and a bottom menu to swap filters on demand; code and assets are available on GitHub and follow MVVM / clean patterns.
AI-written summary · about
chapters (11)
- 0:00ARKit face filters tutorial
- 2:28Face filter effects demo
- 5:20ARKit app architecture
- 7:09ARKit configuration demo
- 10:263D content in ARKit
- 16:09Face tracking with blend shapes
- 27:15Scene editing tools
- 36:44View controller communication
- 44:38UI interactions and filters
- 48:50AR UX design principles
- 51:20Q&A
related talks
45mBuilding Augmented Reality Apps Using ARKit
37miOS 11 and ARKit at a glance
58mImplementing Augmented Reality (AR) in Apple's ARKit
20mWorking with AR by Jayway (Main Stage)
39mAugmented Reality for iOS Devices
20mDesigning Experiences With Augmented Reality
24mBuilding AR apps with ARKit on iOS by Shape (Main Stage)
33mDesigning AR Applications
