~/talk

Gamified Reinforcement Learning: Mastering AI through Video Games

Talkat DSC Europe 23 · 2023-11-20..11-24· [machine-learning, game-development]
links:none on file
slides:none on file

Builds a simple Flappy Bird gym in Python using pygame + numpy and trains a population with a genetic algorithm (no backprop). Agents use a 4-input MLP with 32 hidden neurons (inputs: bird y, pipe gap y, pipe x distance, velocity), run in parallel as a population of ~100, and evolve via keep/crossover/mutation (roughly 25% keep, 25% children, 25% mutants, 25% new). Simulation runs, agents improve and sometimes pass pipes, but premature convergence and tuning remain necessary.

AI-written summary · about

  1. 0:00Gamified reinforcement learning intro
  2. 6:18Reinforcement learning theory
  3. 16:32Real-world example of reinforcement learning with a pet
  4. 21:08Agents in game environments
  5. 23:35Neural networks for AI
  6. 27:26RL gym design
  7. 37:22Code walkthrough setup
  8. 40:55Entity component system
  9. 54:21Multiple agents in game
  10. 1:01:04Neural nets and genetic algorithms
  11. 1:23:37Live simulation demo
  12. 1:30:19Q-learning comparison
  13. 1:35:32Metaheuristic algorithms
  14. 1:40:14Saving trained models
  15. 1:45:01Future work
  16. 1:45:50Q&A
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