~/talk

Gamification within Oil and Gas Industry

Talkat DSC Europe 23 · 2023-11-20..11-24· [creative-coding, embedded-and-hardware]
links:none on file
slides:none on file

A VR training game demonstrates seismic interpretation by importing OPEX seismic cubes via Python, converting the 3D matrix into a Minecraft-like 3D voxel model so users can dig horizons, choose actions, and see immediate outcomes. Built in Unity, the demo runs as a 4–5 minute session with three possible results (dry, water, hydrocarbon), was deployed at a Vienna conference to many attendees, and uses simple controllers, teleportation and annotated help to scaffold learning.

AI-written summary · about

  1. 0:00Gamification in oil and gas
  2. 1:06About the faculty
  3. 1:51VR oil exploration training
  4. 2:55Oil and gas exploration
  5. 4:21VR development process
  6. 5:06Vienna conference success
  7. 6:38Live VR demo walkthrough
  8. 11:20Outcomes and user experience
  9. 12:25Closing and Q&A
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