Gamification within Oil and Gas Industry
summary
A VR training game demonstrates seismic interpretation by importing OPEX seismic cubes via Python, converting the 3D matrix into a Minecraft-like 3D voxel model so users can dig horizons, choose actions, and see immediate outcomes. Built in Unity, the demo runs as a 4–5 minute session with three possible results (dry, water, hydrocarbon), was deployed at a Vienna conference to many attendees, and uses simple controllers, teleportation and annotated help to scaffold learning.
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chapters (9)
- 0:00Gamification in oil and gas
- 1:06About the faculty
- 1:51VR oil exploration training
- 2:55Oil and gas exploration
- 4:21VR development process
- 5:06Vienna conference success
- 6:38Live VR demo walkthrough
- 11:20Outcomes and user experience
- 12:25Closing and Q&A
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