Vitruvian Game: a New Way to Learn How Technologies Work
summary
A project presentation of Vitruvian Game showing a hands-on exhibit built with MSI Backpack VR running Unreal Engine, Arduino and Intel Tinytile boards, motor automation using PLCs and drivers, and joystick/Iron CNC control. Covers construction videos/photos, debugging during the beta phase, and planned upgrades: adding a third axis to become a gyroscope and an API to capture engine data, with mentions of Kubernetes, OPC UA, IoT and Industry 4.0 integration.
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chapters (7)
- 0:00Project introduction
- 3:15Methodology and community
- 8:36VR simulator development
- 12:56Security and automation
- 17:13Cloud integration and Industry 4.0
- 21:49Auto-scaling demo
- 37:36Conclusion and Q&A
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