~/talk

My accidental 36 years in video games

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36 years of indie game work compress into concrete milestones: first published ZX80 program earns £5, the breakthrough move from BASIC to machine code produces instant speed, about 100 games get shipped (some sell well, some get ripped off), signature titles include Attack of the Mutant Camels on Commodore 64 and later TXK/Polybius, engines built for Xbox 360 and PSVR, several console chips and consoles (Flare/NUON/Jaguar lineage) never release, Tempest 4000 sits essentially finished but awaiting commercial launch.

AI-written summary · about

  1. 0:00Introduction and first game
  2. 1:11Early life and education
  3. 8:21Discovering coding and machine code
  4. 12:36Coding as creative power
  5. 14:07University struggles and ZX80
  6. 19:05Polytechnic and early career
  7. 23:45Founding Llamasoft and first success
  8. 27:38Creative freedom in early games
  9. 28:20Tempest and Atari misconceptions
  10. 29:02Sinclair machines and secret confession
  11. 30:28Norm machine and parallelism
  12. 36:28Modern projects and VR work
  13. 37:55Journey from ox cart to starship
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