~/talk

Stories from my 37 years in game development

Talkat SGJ 2020 · 2020-01-24..02-02· [career-development]
links:none on file
slides:none on file

37 years of game development traced from 1K and 48K home computers to modern studios describes writing early Assembly to build squad turn based systems that become Rebelstar and Laser Squad and then a 2.5 year, nearly twice cancelled project that becomes XCOM borrowing UFO folklore and element 115 mechanics and later giving up the name rights to ship a 1990s sequel. Crowdfunded a revival, raised about $320k from Fig rising to ~$500k, shipped Chaos Reborn and Phoenix Point, and used an Epic storefront deal that literally keeps the company solvent.

AI-written summary · about

  1. 0:00Board games to first computer
  2. 3:56BBC Micro’s tech impact
  3. 10:07Bedroom coders and Spectrum
  4. 16:31Laser Squad and XCOM birth
  5. 21:09Strategy games golden age
  6. 25:23XCOM revival and challenges
  7. 27:32Crowdfunding and Snapshot Games
  8. 32:51Q&A and closing
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.