Stories from my 37 years in game development
summary
37 years of game development traced from 1K and 48K home computers to modern studios describes writing early Assembly to build squad turn based systems that become Rebelstar and Laser Squad and then a 2.5 year, nearly twice cancelled project that becomes XCOM borrowing UFO folklore and element 115 mechanics and later giving up the name rights to ship a 1990s sequel. Crowdfunded a revival, raised about $320k from Fig rising to ~$500k, shipped Chaos Reborn and Phoenix Point, and used an Epic storefront deal that literally keeps the company solvent.
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chapters (8)
- 0:00Board games to first computer
- 3:56BBC Micro’s tech impact
- 10:07Bedroom coders and Spectrum
- 16:31Laser Squad and XCOM birth
- 21:09Strategy games golden age
- 25:23XCOM revival and challenges
- 27:32Crowdfunding and Snapshot Games
- 32:51Q&A and closing
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54mEmbracing Change
51mThe Long Haul: A Fireside Chat
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33mVideo Game Developers: Masters of Workarounds?
