~/talk

The Strategy Guide for 3D Artists or the Artists' Guide for 3D Strategies

Talkat SGJ 2020 · 2020-01-24..02-02· [creative-coding]
links:none on file
slides:none on file

Explains how the world for kns fer 2 is built to be historically plausible yet readable across a continent-sized map, anchored by architecture, shapes, materials as design pillars. Describes concrete tool choices: atlas textures, LODs, a custom draw-call shader, and a normal-map trick that renders convincing foliage with trees at 50–100 polys. Gives the tradeoffs faced, the exact optimization numbers, and shows the final readable silhouettes and material palette used across towns and wilderness.

AI-written summary · about

  1. 0:00Introduction
  2. 1:11Why this talk
  3. 2:40Speaker and Knights of Honor 2
  4. 4:53Designing Knights of Honor 2 world
  5. 7:40World-building pillars: shapes and materials
  6. 9:51Visual style choices
  7. 10:54Technical limits and optimization
  8. 11:58Low-poly trees with high impact
  9. 14:10Zero-budget art to game dev
  10. 15:13Creative problem-solving lessons
  11. 16:18Team effort and art’s role
  12. 16:403D artist at Black Sea Games
  13. 17:26Q&A
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.