~/talk

The Witcher 3 Blood & Wine OST Q&A session

Talkat SGJ 2020 · 2020-01-24..02-02· [creative-coding]
links:none on file
slides:none on file

Music for Blood & Wine and Frostpunk uses time-stretched sounds 60x and layered orchestral textures; two large Witcher suites get orchestrated for a ~12,000-seat concert. Frostpunk builds ambience from stretched snippets, a strings quartet and larger string sessions recorded in Sofia, with roughly three months of composing plus recording. Live orchestra budgets can hit ~$100,000, Frostpunk wins Best Game Music 2018, and both projects favor simple track-switching over fully adaptive engines.

AI-written summary · about

  1. 0:00Introduction
  2. 1:04Early musical beginnings
  3. 3:56Working on Blood & Wine
  4. 7:09Orchestration challenges
  5. 9:40Live vs software mockups
  6. 10:01Frost Punk approach
  7. 13:54Frost Punk process
  8. 15:20Blood & Wine DLC
  9. 17:32Winter and seasons
  10. 17:53Frost Punk impact
  11. 19:18Composing for The Last Autumn
  12. 21:49Adaptive music thoughts
  13. 25:27Composing techniques
  14. 26:55Adaptive music influences
  15. 29:05Key considerations when composing for games
  16. 32:43Freelance process
  17. 33:51Netflix series opinions
  18. 34:56Game music research
  19. 36:10Closing
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