~/talk

Composing the music for Florence and Necrobarista

Talkat GCAP 2019 · 2019-10-07..10-09· [creative-coding]
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slides:none on file

Compares two soundtracks that use the same method — translate game DNA into music — and shows it works: Florence recorded in Perth with a five‑person ensemble, piano as Florence and cello as Krish, dynamic interactive loops and stingers triggered by gameplay; Necrobarista brought in producer Jeremy Lim to make EDM/pop textures, mostly produced and mixed electronically with a few live players. Uses harmonic tricks like a Picardy third, mixes in Logic Pro, and reports the resulting scores succeed and fit their games.

AI-written summary · about

  1. 0:00Start
  2. 1:21Housekeeping Requests
  3. 5:02Shadow of the Colossus
  4. 8:39Harmony
  5. 9:03Piketty Third
  6. 11:38Plot Summary
  7. 17:25The Recording Session of Florence
  8. 21:18Arts and Cultural Influence
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