~/talk

Mobile game soundtracks as fan service

Talkat Games Gathering Bratislava 2023 · 2023-09-25..09-27· [creative-coding]
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slides:none on file

Case study of an animal‑simulator Ocean World expansion shows a concrete workflow: research competitor soundtracks, avoid mermaid vocals, build an audio legacy bridge to the existing forest themes, and use clean reverbed guitars, big drum, hrum, electronic pads and glockenspiel so melodies act as social dialogues. Release soundtrack across stores, track results: ~50,000 organic streams in a year with <16% from user‑generated content, and use sales for charity and renewed player engagement.

AI-written summary · about

  1. 0:00Introduction
  2. 1:11Players keeping sound on
  3. 3:41Two standout soundtracks
  4. 5:05Animal RPG soundtrack case
  5. 10:21Underwater game soundtracks
  6. 12:33Competitors and best practices
  7. 15:47Underwater music clichés
  8. 17:37Audience insights for underwater
  9. 19:23Audio concept for Ocean World
  10. 20:51Audio mood boards
  11. 22:37Finalizing soundtrack concept
  12. 24:47Releasing soundtrack
  13. 25:49Results and feedback
  14. 27:56Soundtracks as fan service
  15. 29:00Key takeaways
  16. 31:28Q&A
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