~/talk

How to make an adventure game if you don’t know how to code

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Builds a co-op detective adventure with the Twine engine and adapts it for live Zoom play; uses Twine for logic, MidJourney for art (2,500 rerolls to pick 70 images), iPhone voiceovers plus Fiverr actors, ChatGPT and Google for text editing, and Notion for script management. Initial solo prototype costs under $500, converts into a B2B product sold to about 70 corporate clients, reaches roughly 1,500 players, and generates around $25,000 revenue. Practical, low-code pipeline proves viable and repeatable with Twine engine at its core.

AI-written summary · about

  1. 0:00Introduction
  2. 1:12Non-coders can make games
  3. 2:14Passion beyond gaming
  4. 3:19Pandemic to business
  5. 4:42Detective game concept
  6. 6:05Game development stages
  7. 9:17Characters and plot structure
  8. 12:46Dramatic story structure
  9. 13:4936 dramatic situations
  10. 16:00Player engagement techniques
  11. 18:07Realistic characters
  12. 19:32Game text tools
  13. 20:39Sound and voiceover options
  14. 22:05Art options overview
  15. 23:54Twine engine demo
  16. 33:20Costs and hosting
  17. 36:57Twine success stories
  18. 37:38Playtesting and refining
  19. 38:44Single-player to B2B
  20. 40:29Revenue opportunities
  21. 41:11SimCity’s lesson
  22. 42:16Sharing ideas
  23. 43:43Swiss-army-knife indie
  24. 44:47Final advice
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