The role of UX Designer in the team; how to efficiently built them in the production pipeline
summary
Defines UX impact with concrete practices: a checklist of six pillars (explorability, clarity, consistency, efficiency, accessibility, delight), a ten-step process from director brief to user testing, and toolchain specifics like Figma prototypes and both qualitative and quantitative user tests. Uses game examples (Skull and Bones, EVE Online) to show removing useless tutorials, adding wind visuals, and saving rework. Recommends team structure with dedicated pods plus a quality pod to preserve consistency and reduce late-stage production fixes.
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chapters (9)
- 0:00Introduction
- 3:22UX designer role myths
- 7:40UX goals and value
- 12:40Six UX pillars in games
- 27:51Poor UX pipeline effects
- 30:01Efficient UX in pipelines
- 49:16Optimal UX team structure
- 54:15Final UX pipeline thoughts
- 55:22Q&A
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