~/talk

The role of UX Designer in the team; how to efficiently built them in the production pipeline

links:none on file
slides:none on file

Defines UX impact with concrete practices: a checklist of six pillars (explorability, clarity, consistency, efficiency, accessibility, delight), a ten-step process from director brief to user testing, and toolchain specifics like Figma prototypes and both qualitative and quantitative user tests. Uses game examples (Skull and Bones, EVE Online) to show removing useless tutorials, adding wind visuals, and saving rework. Recommends team structure with dedicated pods plus a quality pod to preserve consistency and reduce late-stage production fixes.

AI-written summary · about

  1. 0:00Introduction
  2. 3:22UX designer role myths
  3. 7:40UX goals and value
  4. 12:40Six UX pillars in games
  5. 27:51Poor UX pipeline effects
  6. 30:01Efficient UX in pipelines
  7. 49:16Optimal UX team structure
  8. 54:15Final UX pipeline thoughts
  9. 55:22Q&A
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.