DesignOps - How I Built UX Teams from Scratch in a Company
summary
Describes building a UX team from scratch in a ~250-person company (80% developers) and scaling it to five people in 18 months by imposing processes: backlog, brief, user interviews, engagement templates, roadmap and archives. Describes creating a design system that links Figma and Storybook using Zeroheight and code snippets, and reports measurable outcomes: a product fork moved from 2.5 years to a 3-month prototype plus a 3,000-user survey, reduced support tickets via UX interventions, and reusable component libraries.
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chapters (14)
- 0:00Introduction
- 6:32Consultant to team builder
- 7:37DesignOps challenges
- 9:01Design evangelism
- 12:51Processes and pipelines
- 16:48Figma docs
- 22:09Design System basics
- 27:50Balanced team building
- 31:05Team goals
- 32:28Evangelism resistance
- 34:15Design impact
- 36:48Future strategies
- 39:00Measuring design value
- 40:21Q&A
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