Levelling the Playing Field – A Practical Guide to Accessibility in Gaming
summary
SpecialEffect shows a practical roadmap: about 2.8 billion gamers with ~20% (≈560 million) having disabilities, and concrete fixes that let people play. The SpecialEffect dev kit and site gameaccess.info list settings and video demos; support for the Xbox Adaptive Controller and PS5 Access Controller, co‑pilot/dual‑controller, full remapping, single‑stick modes, toggles vs holds, dead‑zone/sensitivity tweaks, auto‑steer/auto‑accelerate and aim assist. Two case studies (Mario Kart and Shadow of the Tomb Raider setups for Leo and Fay) prove the hardware+settings approach enables real play.
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chapters (12)
- 0:00Accessibility in gaming
- 3:04Special Effect Dev Kit
- 10:53Remapping controls
- 15:13Input interactions
- 19:29Joystick sensitivity
- 21:41On-screen prompts
- 25:19Accessible settings
- 27:28Adjustable abilities
- 34:25Genre accessibility
- 37:57Case studies
- 44:00Resources
- 45:45Q&A
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