~/talk

Levelling the Playing Field: Enhancing Gaming for People with...

Talkat Inclusive Design 24 2024 · on Thursday, 2024-09-12· [accessibility, game-development]
slides:none on file

Argues that about 1 in 5 gamers have a disability (roughly 46 million) and that accessibility is practical not just aspirational, citing standards like the Xbox Accessibility Guidelines and IGDA APX, platform features such as adaptive controllers and system-wide screen readers, and concrete fixes: remappable controls, Assist Mode and one‑handed layouts, subtitles and customizable fonts, color‑blind modes, field‑of‑view and motion reduction, macros and haptic cues. Recommends checklist driven testing with diverse users, case studies (Celeste, Last of Us), and portable settings across console, PC and mobile.

AI-written summary · about

  1. 0:00Inclusive Design 24
  2. 0:42Speaker & session
  3. 1:04Speaker intro
  4. 3:34Talk purpose
  5. 4:42Gaming accessibility trends
  6. 8:43Accessibility challenges
  7. 11:09Affected user groups
  8. 16:37Standards & guidelines
  9. 19:07Basic game accessibility
  10. 22:27Intermediate game accessibility
  11. 24:33Advanced game accessibility
  12. 27:33Hearing & speech accessibility
  13. 30:27General game accessibility
  14. 33:26Platform features
  15. 38:47Testing approaches
  16. 43:40Accessible gaming tips
  17. 45:35Case studies
  18. 47:26Q&A
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.