~/talk

Disability in Games

Talkat AlterConf San Francisco 2015 · on Wednesday, 2015-09-23· [accessibility]
slides:none on file

Argues for concrete fixes: add configurable controls and readable high‑contrast fonts, make dexterity prompts optional with a skip sequence option (examples: recent Mario and Bayonetta modes), provide specific seizure and trauma warnings, and design difficulty names without shaming (notes Wolfenstein). Points to the AbleGamers project called include a vacation calm and shows a built Twine game Ceremony about disabled witches where disability is not erased but used creatively, demonstrating practical, implemented alternatives to lazy horror and cyborg tropes.

AI-written summary · about

  1. 0:00Intro
  2. 2:00Accessibility in games
  3. 3:20Extreme dexterity
  4. 5:50Warnings
  5. 6:30Examples
  6. 10:10Asylum
  7. 11:10The Wolfenstein
  8. 13:50Ceremony
  9. 16:10Conclusion
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