~/talk

Designing for gamers with disabilities

Talkat Pocket Gamer Connects London 2015 · 2015-01-13..01-14· [accessibility]
slides:none on file

Design argues that disability is a product of barriers not conditions, backed by numbers: UK 18% with impairments, PopCap finds 20% of gamers, color blindness affects 8% of men, reading difficulty 14% of adults. Practical fixes include resizing and contrast changes (one UI took one hour to add a contrast slider), clear subtitles with letterboxing toggles and OS accessibility APIs, movable touch controls in Zenonia and Need for Speed’s press-anywhere steering, and Into the Dead adding alternate schemes with an almost 25% split of players using each option.

AI-written summary · about

  1. 0:00Introduction
  2. 1:00What is disability
  3. 4:15Vision
  4. 6:52Hearing
  5. 8:14Fun
  6. 10:01Motor Accessibility
  7. 11:14Avoiding Complexity
  8. 12:31Into the Dead
  9. 13:30Conclusion
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