~/talk

the challenges of smartwatch gaming

Talkat Pocket Gamer Connects London 2015 · 2015-01-13..01-14· [game-development]
links:none on file
slides:none on file

Argues that wrist sensors let apps detect push‑ups, jumps and running more reliably than phones but small screens and motion make any UI need extreme simplicity — use a single color or a single actionable notification. Reports building Zombies Run on Google Glass (battery and input fail) and prototyping Android Wear; finds market tiny now and WatchKit too limited for standalone games — Apple Watch priced ~ $350, LG cheap knockoffs worry ecosystem health. Continuous notifications are powerful and easy to abuse.

AI-written summary · about

  1. 0:00Smartwatch gaming challenges
  2. 2:09Wearable gaming platforms today
  3. 4:17Opportunities and limitations
  4. 7:32Designing for movement and safety
  5. 8:55Battery life and SDK constraints
  6. 10:38Notifications and gameplay sessions
  7. 12:00Future of smartwatch gaming
  8. 13:06Q&A
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