Why KLM is publishing mobile games
summary
KLM builds games to reach new customers and drive measurable engagement: a 2013 strategic 3D title Aviation Empire racks up 700,000 downloads with about 6,000 in‑app purchases, 4–4.5 star ratings and average 20‑minute sessions, proving sustained brand interaction. The app adds a GPS check‑in linking game to real flights and is localizing into Chinese (WeChat/QQ login) while exploring a casual social follow‑up and integration with inflight Wi‑Fi/entertainment.
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chapters (7)
- 0:00Intro
- 0:45What is KLM
- 2:50What is gaming
- 7:00New game
- 9:00Lessons learned
- 11:00Brand enrichment
- 14:00Inflight entertainment
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